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Category: nodes

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nodes
Camera

Defines a view into a stage. As it stands, a camera supports either Orthographic of Perspective projections but other projections will likely be added with time.

nodes
Label

Provides a name for a specific branch of a tree. It is useful for organization. Lookup of nodes by label or name is not currently implemented.

nodes
Sky

Sets the environment texture for the stage the node belongs to. In raster rendering, the provided environment texture is used for specular environment reflections as well as ambient irradiance. In raytraced rendering, the environment texture is used for sampling radiance from the sky when a ray misses all geometry.

nodes
Transform 3D (Node)

Provides a 3D transformation to all Nodes under it.

nodes
Viewport (Node)

A list of render targets and cameras which should be used to render into those targets.